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The book has been made into a number of movies, each further from the original text than the previous, but the basic elements remain: the machine, the traveler, the trip into the far future to find mankind split into Morlock and Eloi, the girl, the rescue, the uncertain future...The End.
The girl is killed, at the moment of maximum tragedy. The scientist vows to turn back time to resurrect her, but though he manages the pretty neat trick of inventing a time machine, he can't beat causality, and all he accomplishes is to watch her die all over again.
Herbert George Wells wrote The Time Machine a little over a century ago back in 1898. It's full of exposition about the nature of time, the evolution of social order the then newly understood impact of the life and death of a planet. It's also a pretty riveting story, and it covers a lot of ground, leaving subsequent subsequent SF a collection of images to mine and till. You can pop over to Project Gutenberg, the repository of free electronic texts and read it online, or download it. The written story isn't hurt at all by the movies, I was pleased to note reading over sections after seeing the latest film, but rather it's a pleasant puzzle to see how they all map into each other.
You should definitely get hold of this and see it as well as the 2002 version, but I'd suggest seeing the latter film first. The 1960 George Pal film is more thoughtful, and colored by the relative recency of WWII and the imminent peril of WWIII. We by comparison live in a kinder, gentler time, when our worst enemy is depicted to be ourselves. It would take real guts for a movie to come out and say our worst enemy was ignorance and religious fundamentalism, and it's much easier to sell people who don't want to take responsibility for themselves that knowledge is more dangerous than ignorance.
Textbook: Copies of Buss's forthcoming book 3D Computer Graphics: A MathematicalIntroduction with OpenGL (Cambridge University Press, 2002) in preliminaryform will be made available for free, and will serve as the primary textbook. Inaddition, you may wish to buy a copy of the OpenGL programming manual, but this isoptional as earlier additions of this are freely available on the web, and the C++compiler has good "help" facilities for OpenGL.
Course annoucement: This course is an introduction to computergraphics, with particular emphasis on the mathematical foundations and mathematicalmethods. Lectures will be theoretical, but students will also learn how to use OpenGL andto create 3D graphics. Computer graphics is widely used for scientific visualization,simulators, movies and computer games, and depends heavily on mathematical techniques. The course will discuss the mathematics and physics needed forcomptuter graphics, for both realtime and offline applications. topics include: affinetransformations, perspective, Bresenham algorithm, homogeneous coordinates, barycentriccoordinates, bilinear interpolation, hyperbolic interpolation, quaternions, Bezier curves,B-spline curves, blossoming, interpolating splines, shading, spline surfaces, colorperception, color representation, texture mapping, ray tracing, intersection testing,radiosity. If time permits, we will discuss topics from animation and simulation (inversekinematics, forward dymamics, collisions, intersections and contacts are possibilities). Prerequisites: This course is intended for graduatestudents in mathematics or engineering. The mathematical prerequisites are strongfamiliarity with undergraduate calculus and linear algebra. Undergraduates should take thecourse only with prior approval and only on a space-available basis. Students should havehad some exposure to at least one language in the C family (C, C++, Java, C#) as studentwork will include programming assignments. Programming will use OpenGL, a widely used,cross-platform API for real-time computer graphcis. No prior knowledge of OpenGL isexpected. In addition, special code for ray tracing will be made available.
Computer graphics resources on the web. The official web site for OpenGL programming is at If you need to install OpenGL components (say, on a non-windows machine), you can look here under the "Users" section for assistance. Also, look under the "Developers" section of the web site for tutorials, sample programs, etc. There are many sources for sample OpenGL programs on the web. A list of sites of with sample OpenGL programs can be found under the official OpenGL site given above, at If you find any particularly cool sample programs, please let me know, and I'll post it for the class. The OpenGL Programming Guide, Addison-Wesley. Version 1.1 (2nd edition), or later edition. Full book available on the web. Slightly out of date, since the third edition is available in print, but Version 1.1 of OpenGL is probably what you will be using anyway. This book is also available at the book store as a recommended text for the course. There are other sites with the same material, such as Michel Buffa's site, to the older Version 1.0 in html. The OpenGL Reference Manual, Release 1. Full book available on the web. This material is also available in the "Help" system on Visual C++ (and presumably other compilers too). GLUT homepage for Windows versions of GLUT. (Need to download to supplement the standard Visual C++ distribution, if you are programming on your own computer.) Links to documentation are available from the GLUT homepage too, but are frequently broken. You can also download the documention from , or as postscript from -3.spec.ps. Finally, there is a local pdf version available too.
The browser privacy problem may not be as bad as it sounds, despite the 64percent figure. Anyone using a dial-up networking (DUN) system is much less atrisk than a person with a permanent connection. This is because the average DUNuser does not have a specific IP address but is allocated a free one at eachconnection and he does not usually stay connected long enough to give a hackerenough time to do his worst. However, if you have a direct and permanentbroad-band connection, such as ADSL, and you do not have a firewall between yourcomputer and the outside world, you are very definitelyat risk, as isevery other computer on your network. Believe me, you can bet your bottom dollarthat you will be "visited" at least once per month, although you may not sufferany visible damage. Happily, you can usually obtain sufficient protection with acheap $50 software firewall or even a freebie.
For this article, I'm going to comment only on a single site, but what asite! It is only partly devoted to microelectronics, but the rest is alsoloosely relevant, so I make no apologies. Actually, it is not a site, ratherthan a sub-site, devoted to microsystems, divided into four categories.Unfortunately, the graphics menu on what amounts to the Home Page is slow todownload for those of us on a narrowband DUN system as it, alone, takes upnearly 100 kb of the 140 kb for the whole page, but the wait is worth it. Likeall good Home Pages, it has correct meta keywords and descriptions, so it comesup beautifully on search engines. The menu offers four choices: IntelligentMicromachine Initiative; Microelectronics; Photonics and Sensors.
"Imagine a machine so small that it is imperceptible to the human eye.Imagine working machines with gears no bigger than a grain of pollen. Imaginethese machines being batch fabricated tens of thousands at a time, at a cost ofonly a few pennies each. Imagine a realm where the world of design is turnedupside down, and the seemingly impossible suddenly becomes easya place wheregravity and inertia are no longer important, but the effects of atomic forcesand surface science dominate. Welcome to the microdomain, a world now occupiedby an explosive new technology known as MEMS (MicroElectroMechanical Systems)or, more simply, micromachines. Sandia National Laboratories, motivated by aguiding vision for MEMS, has become a recognized leader in this emerging field."
Now we all know these micromachines exist, but do we know what they can do? Icertainly was not aware that they were more than a scientific curiosity and thatthey have practical applications, such as three-dimensional inertia sensors usedfor the deployment of air bags in cars. The page has a full menu on the left,topped by an invitation to view a demonstration, streamed live from a videocamera attached to a microscope. This is a fantastic Internet application but itmay appear jerky if you have a slow Internet connection. If this happens, justtry again during a calm time on the 'Net. However, there are also tens of otherrecorded video clips downloadable from the "Movie Gallery", divided into a dozencategories, including steam engines, mechanical locks and so on. Of course,these take a wee while to download, but they are worth it. There is also asimilar "Image Gallery" of stills, from which Fig. 1 is taken. It shows a spidermite, barely visible to the naked eye, sitting on the code wheel of amicrominiature combination lock. This perhaps gives a better idea of scale thanthe 100 çm line, underneath it. The question that must be asked is howthese mechanical devices are made, and this is how I can justify the inclusionof this paragraph here. It is done in exactly the same way as some ICs are made:in fact, the mechanical device can be fabricated onto the same chip as theintegrated circuit itself, making the electromechanical interface invisible.This will give a great clue why such devices can be made at a very low cost.Full details are given in the section "Technical Information", describing twomethods developed at Sandia and a link to a third, more complex and versatile,method of German origin but which Sandia is able to manufacture. The site isworth the visit if only to be able to say, "Whew!" at what has been achieved. 2b1af7f3a8